Modern tank td hoi49/22/2023 Once you shove them off a spot in the line it's not that hard to pin adjacent troops and keep going. Their divisions aren't good enough to survive the damage or reinforce quickly. Really in SP just making divisions with a lot of soft attack and using planning bonus + multi direction attack will tend to break the AI lines regardless of unit count there. This is nice because you can convert pretty lackluster '34 heavy tanks into '41 TD and SPG, doing tons of damage to hard/soft targets respectively. Not so good vs other infantry unless they can't pierce it though. Something like 11/9 infantry + heavy TD will absolutely demolish pretty much any tank-heavy division, and costs ~1/3 of the production that a 15/5 heavy tank costs (or just over half of a 15/5 medium tank setup). Tank-heavy divisions have low defense compared to breakthrough and low HP, so attacks against them that pierce + have solid hard attack values will badly damage them/de org/drain lots of equipment. ![]() Yes, you get armor and that does help if AI forgets to put support AT on, but otherwise you still have low-ish hard + soft attack, still have low breakthrough (so you will take bad damage vs anything that pierces, and still significant when they don't).Īn exception is if you load up on TD to get good hard attack values and use them to counter-attack pushing armor. ![]() TD by themselves aren't that great on infantry.
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